Early exploration
Follow and create simple sequences through screen-free activities with an adult.
Explore the logic behind a program and the creativity of making one your own.
Explore the learning approachComputing gives learners another way to make and solve. Start with a sequence of instructions, then experiment with how a small change affects the result. Explain what you tried and learn from what happened.
Follow and create simple sequences through screen-free activities with an adult.
Explore patterns and events through beginner visual programming.
Develop projects using conditions, loops and variables.
Discuss text-based programming pathways, problem decomposition and project design.
Planning ahead beyond the current Grade 8 offer.
Ask someone to act as a robot while you give precise instructions for drawing a shape. Revise the instructions when the result surprises you.
Adapt the activity to the learner’s age and work with an adult when needed.Choose something small to make or automate. Describe what it should do before selecting tools. A sequence of drawings or instructions can establish the logic before a learner writes or drags any code.
Define the task and predict what a sequence of instructions will do.
Build a small version using an appropriate tool or an activity away from the screen.
Test it with more than one input and notice where behavior differs.
Change one part, test again and explain why the change helped.
No external account is required to read this guide. The tools, age requirements, guardian permissions and data practices for an actual course must be specified before use.
They overlap, but coding focuses on giving a computer precise instructions and testing behavior. The digital literacy pathway also considers sources, privacy and responsible use of generated answers.
Compare the ways this subject could fit into an online routine, home learning or focused support.